Applied Technology
Computers and Technology

 

APPLIED TECHNOLOGY- JANUARY, 2025

LINK TO DOWNLOAD AUTODESK AUTOCAD OR 3DS MAX TO YOUR HOME COMPUTER FOR FREE!

LINK TO THE COURSE OUTLINE FOR APPLIED TECHNOLOGY.

DATE Information/Activities/Projects and Assignments

FRI

1/24

BELLRINGER: IT'S MOVIE DAY! YAY! We watch MODEL CITIZEN and complete the MODEL CITIZEN THINKING SHEET.

You SHOULD be working on CHAPTER FIVE today.

CHAPTER TOPIC VIDEO TUTORIALS QUIZ PRACTICE ASSIGNMENT INDEPENDENT PROJECT
4 Primitives VID_4.1, VID_4.2, VID_4.3 Chapter 4 Quiz Standard Primitives (page 48 in book), Extended Primitives (page 50 in book), Snowman Create your own figure. This must be AT LEAST as complex as the SNOWMAN, which has 23+ elements!
5 Modifiers VID_5.1 Chapter 5 Quiz Create a set of four STANDARD PRIMITIVES. Use the Bend, Twist, Ripple, Melt modifiers, one on each primitive. (See Exercises at end of chapter). ADD two other primitives and two other modifiers of your choosing. SAVE as MODIFIERS in your Chapter 5 folder.

The MEADOW: Create a plane from the Standard Primitives command panel. Use the Hair and Fur (WSM) Modifier to add GRASS to your plane. EXPERIMENT with all of the parameters for your grass! Then, use the CREATE Tab and pull down AEC EXTENDED> FOLIAGE to add some TREES to your grass. Use the BEND modifier to bend your trees, as if the wind was blowing. Save as MEADOW in your Chapter 5 folder.

The MOLECULAR CHAIN: Create a PLANE (Length= 300, Width= 60, Length Segments= 11, Width Segments= 1) from the Standard Primitives command panel. Try using the TWIST and the LATTICE modifiers on your plane to create a molecular chain, see below. CHALLENGE: How can you make this molecule TWICE as long, while maintaining the same proportions?

 

FOR FUN: Open your SNOWMAN from the last chapter. HIGHLIGHT all of it and use a MELT MODIFIER on it. What happens? SAVE AS MELTED_ SNOWMAN.

6

Sub-Objects

 

VID_6.1, VID_6.2, VID_6.3

 

Chapter 6 Quiz

 

Blob Character (Book Fig. 6.3, VIDEO 6.2)

 

Use the "Try it Yourself" exercise at the top of page 80 to create a RECOGNIZABLE figure or object of your choice.
7 3D Modeling VID_7.1, VID_7.2, VID_7.3 Chapter 7 Quiz

Franklin (make sure that you use soft selection for the nose and horns and chamfer for the eyes and mouth), Try using a TURBO SMOOTH modifier on Franklin. What happens? NOTE: DO NOT increase iterations above 6!

Spaceship, Future Planet

CHARACTER MODELLING: Create a RECOGNIZABLE CHARACTER from a reference image! SAVE this reference image to your CHAPTER 7 folder.

WED

1/22

BELLRINGER: YET ANOTHER CHALLENGE! Please complete the Pokeball Challenge.

I will be grading this for precision and accuracy, so please give strong effort. Please make sure that you read the TIPS on the Challenge Sheet!

You SHOULD be working on CHAPTER FIVE today.

CHAPTER TOPIC VIDEO TUTORIALS QUIZ PRACTICE ASSIGNMENT INDEPENDENT PROJECT
1 Installation - - - -
2 3DS Max Interface VID_2.1 Chapter 2 Quiz None None
3 Viewports VID_3.1 Chapter 3 Quiz None None
4 Primitives VID_4.1, VID_4.2, VID_4.3 Chapter 4 Quiz Standard Primitives (page 48 in book), Extended Primitives (page 50 in book), Snowman Create your own figure. This must be AT LEAST as complex as the SNOWMAN, which has 18 elements!
5 Modifiers VID_5.1 Chapter 5 Quiz Create a set of four STANDARD PRIMITIVES. Use the Bend, Twist, Ripple, Melt modifiers, one on each primitive. (See Exercises at end of chapter). ADD two other primitives and two other modifiers of your choosing. SAVE as MODIFIERS in your Chapter 5 folder.

The MEADOW: Create a plane from the Standard Primitives command panel. Use the Hair and Fur (WSM) Modifier to add GRASS to your plane. EXPERIMENT with all of the parameters for your grass! Then, use the CREATE Tab and pull down AEC EXTENDED> FOLIAGE to add some TREES to your grass. Use the BEND modifier to bend your trees, as if the wind was blowing. Save as MEADOW in your Chapter 5 folder.

The MOLECULAR CHAIN: Create a PLANE (Length= 300, Width= 60, Length Segments= 11, Width Segments= 1) from the Standard Primitives command panel. Try using the TWIST and the LATTICE modifiers on your plane to create a molecular chain, see below. CHALLENGE: How can you make this molecule TWICE as long, while maintaining the same proportions?

FOR FUN: Open your SNOWMAN from the last chapter. HIGHLIGHT all of it and use a MELT MODIFIER on it. What happens? SAVE AS MELTED_ SNOWMAN.

6

Sub-Objects

 

VID_6.1, VID_6.2, VID_6.3

 

Chapter 6 Quiz

 

Blob Character (Book Fig. 6.3, VIDEO 6.2)

 

Use the "Try it Yourself" exercise at the top of page 80 to create a RECOGNIZABLE figure or object of your choice.
7 3D Modeling VID_7.1, VID_7.2, VID_7.3 Chapter 7 Quiz

Franklin (make sure that you use soft selection for the nose and horns and chamfer for the eyes and mouth), Try using a TURBO SMOOTH modifier on Franklin. What happens? NOTE: DO NOT increase iterations above 6!

Spaceship, Future Planet

CHARACTER MODELLING: Create a RECOGNIZABLE CHARACTER from a reference image! SAVE this reference image to your CHAPTER 7 folder.

FRI

1/17

BELLRINGER: We watch a pretty cool "Top Visual Effects of the 21st Century" Video and complete the "Top 10 Special Effects of the 20th Centuary Thinking Sheet."

You SHOULD be deep into CHAPTER FOUR, possibly even beginning work on CHAPTER FIVE today.

CHAPTER TOPIC VIDEO TUTORIALS QUIZ PRACTICE ASSIGNMENT INDEPENDENT PROJECT
1 Installation - - - -
2 3DS Max Interface VID_2.1 Chapter 2 Quiz None None
3 Viewports VID_3.1 Chapter 3 Quiz None None
4 Primitives VID_4.1, VID_4.2, VID_4.3 Chapter 4 Quiz Standard Primitives (page 48 in book), Extended Primitives (page 50 in book), Snowman Create your own figure. This must be AT LEAST as complex as the SNOWMAN, which has 18 elements!
5 Modifiers VID_5.1 Chapter 5 Quiz Create a set of four STANDARD PRIMITIVES. Use the Bend, Twist, Ripple, Melt modifiers, one on each primitive. (See Exercises at end of chapter). ADD two other primitives and two other modifiers of your choosing. SAVE as MODIFIERS in your Chapter 5 folder.

The MEADOW: Create a plane from the Standard Primitives command panel. Use the Hair and Fur (WSM) Modifier to add GRASS to your plane. EXPERIMENT with all of the parameters for your grass! Then, use the CREATE Tab and pull down AEC EXTENDED> FOLIAGE to add some TREES to your grass. Use the BEND modifier to bend your trees, as if the wind was blowing. Save as MEADOW in your Chapter 5 folder.

The MOLECULAR CHAIN: Create a PLANE (Length= 300, Width= 60, Length Segments= 11, Width Segments= 1) from the Standard Primitives command panel. Try using the TWIST and the LATTICE modifiers on your plane to create a molecular chain, see below. CHALLENGE: How can you make this molecule TWICE as long, while maintaining the same proportions?

FOR FUN: Open your SNOWMAN from the last chapter. HIGHLIGHT all of it and use a MELT MODIFIER on it. What happens? SAVE AS MELTED_ SNOWMAN.

6

Sub-Objects

 

VID_6.1, VID_6.2, VID_6.3

 

Chapter 6 Quiz

 

Blob Character (Book Fig. 6.3, VIDEO 6.2)

 

Use the "Try it Yourself" exercise at the top of page 80 to create a RECOGNIZABLE figure or object of your choice.

WED

1/15

BELLRINGER: If you have not yet completed the "Wooden Table Challenge," please do so at the start of class today. I will be grading this in class today.

You SHOULD be deep into CHAPTER FOUR, possibly even beginning work on CHAPTER FIVE today.

CHAPTER TOPIC VIDEO TUTORIALS QUIZ PRACTICE ASSIGNMENT INDEPENDENT PROJECT
1 Installation - - - -
2 3DS Max Interface VID_2.1 Chapter 2 Quiz None None
3 Viewports VID_3.1 Chapter 3 Quiz None None
4 Primitives VID_4.1, VID_4.2, VID_4.3 Chapter 4 Quiz Standard Primitives (page 48 in book), Extended Primitives (page 50 in book), Snowman Create your own figure. This must be AT LEAST as complex as the SNOWMAN, which has 18 elements!
5 Modifiers VID_5.1 Chapter 5 Quiz Create a set of four STANDARD PRIMITIVES. Use the Bend, Twist, Ripple, Melt modifiers, one on each primitive. (See Exercises at end of chapter). ADD two other primitives and two other modifiers of your choosing. SAVE as MODIFIERS in your Chapter 5 folder.

The MEADOW: Create a plane from the Standard Primitives command panel. Use the Hair and Fur (WSM) Modifier to add GRASS to your plane. EXPERIMENT with all of the parameters for your grass! Then, use the CREATE Tab and pull down AEC EXTENDED> FOLIAGE to add some TREES to your grass. Use the BEND modifier to bend your trees, as if the wind was blowing. Save as MEADOW in your Chapter 5 folder.

The MOLECULAR CHAIN: Create a PLANE (Length= 300, Width= 60, Length Segments= 11, Width Segments= 1) from the Standard Primitives command panel. Try using the TWIST and the LATTICE modifiers on your plane to create a molecular chain, see below. CHALLENGE: How can you make this molecule TWICE as long, while maintaining the same proportions?

FOR FUN: Open your SNOWMAN from the last chapter. HIGHLIGHT all of it and use a MELT MODIFIER on it. What happens? SAVE AS MELTED_ SNOWMAN.

6

Sub-Objects

 

VID_6.1, VID_6.2, VID_6.3

 

Chapter 6 Quiz

 

Blob Character (Book Fig. 6.3, VIDEO 6.2)

 

Use the "Try it Yourself" exercise at the top of page 80 to create a RECOGNIZABLE figure or object of your choice.

MON

1/13

BELLRINGER: As a change of pace and a break from chapters in the book, we will be working on the "Wooden Table Challenge." We will start the day with a demonstration of proper tools and techniques to create this table. Then students will complete the model on their own. I will be grading on the precision and accuracy of your model, so please give strong effort!

RULES FOR CHAPTER COMPLETION:

    1. Create a CHAPTER_# folder on your RED DRIVE/3DSMAX folder for each chapter that you complete. Save ALL of your work and practice files to this folder as you go.
    2. Carefully review all chapter materials, either through the book or video tutorials.
    3. Make sure to complete ALL of the "TRY IT YOURSELF" exercises in each chapter. If appropriate, SAVE these files to your CHAPTER folder.
    4. Complete the PRACTICE ASSIGNMENT listed in the table below. Save file to your CHAPTER folder.
    5. Complete the INDEPENDENT PROJECT (listed below) for the chapter. Save file to your CHAPTER folder.
    6. Complete the chapter quiz, linked below. If you have completed all chapter elements and receive an 80 percent on the chapter quiz, you can move on to the next chapter.

    WORK DAY: You need to be finishing up Chapters 2 and 3 and starting to create actual figures in Chapter 4 by the end of class today!

    PLEASE NOTE: The narrator in the videos often uses the "APPLICATION BUTTON," a large logo button in the upper left corner of his screen. More recent versions of 3DS Max have done away with this button and have just put its functions, like SAVE, RESET, etc. into the FILE DROPDOWN MENU.

     

    CHAPTER TOPIC VIDEO TUTORIALS QUIZ PRACTICE ASSIGNMENT INDEPENDENT PROJECT
    1 Installation - - - -
    2 3DS Max Interface VID_2.1 Chapter 2 Quiz None None
    3 Viewports VID_3.1 Chapter 3 Quiz None None
    4 Primitives VID_4.1, VID_4.2, VID_4.3 Chapter 4 Quiz Standard Primitives (page 48 in book), Extended Primitives (page 50 in book), Snowman Create your own figure. This must be AT LEAST as complex as the SNOWMAN, which has 18 elements!
    5 Modifiers VID_5.1 Chapter 5 Quiz Create a set of four STANDARD PRIMITIVES. Use the Bend, Twist, Ripple, Melt modifiers, one on each primitive. (See Exercises at end of chapter). ADD two other primitives and two other modifiers of your choosing. SAVE as MODIFIERS in your Chapter 5 folder.

    The MEADOW: Create a plane from the Standard Primitives command panel. Use the Hair and Fur (WSM) Modifier to add GRASS to your plane. EXPERIMENT with all of the parameters for your grass! Then, use the CREATE Tab and pull down AEC EXTENDED> FOLIAGE to add some TREES to your grass. Use the BEND modifier to bend your trees, as if the wind was blowing. Save as MEADOW in your Chapter 5 folder.

    The MOLECULAR CHAIN: Create a PLANE (Length= 300, Width= 60, Length Segments= 11, Width Segments= 1) from the Standard Primitives command panel. Try using the TWIST and the LATTICE modifiers on your plane to create a molecular chain, see below. CHALLENGE: How can you make this molecule TWICE as long, while maintaining the same proportions?

FRI

1/10

BELLRINGER: Watch a short video from Youtube.com, then answer the questions in the "Clockwork City" Thinking Sheet.

RULES FOR CHAPTER COMPLETION:

    1. Create a CHAPTER_# folder on your RED DRIVE/3DSMAX folder for each chapter that you complete. Save ALL of your work and practice files to this folder as you go.
    2. Carefully review all chapter materials, either through the book or video tutorials.
    3. Make sure to complete ALL of the "TRY IT YOURSELF" exercises in each chapter. If appropriate, SAVE these files to your CHAPTER folder.
    4. Complete the PRACTICE ASSIGNMENT listed in the table below. Save file to your CHAPTER folder.
    5. Complete the INDEPENDENT PROJECT (listed below) for the chapter. Save file to your CHAPTER folder.
    6. Complete the chapter quiz, linked below. If you have completed all chapter elements and receive an 80 percent on the chapter quiz, you can move on to the next chapter.

    WORK DAY: You need to be finishing up Chapters 2 and 3 and starting to create actual figures in Chapter 4 by the end of class today!

    PLEASE NOTE: The narrator in the videos often uses the "APPLICATION BUTTON," a large logo button in the upper left corner of his screen. More recent versions of 3DS Max have done away with this button and have just put its functions, like SAVE, RESET, etc. into the FILE DROPDOWN MENU.

     

    CHAPTER TOPIC VIDEO TUTORIALS QUIZ PRACTICE ASSIGNMENT INDEPENDENT PROJECT
    1 Installation - - - -
    2 3DS Max Interface VID_2.1 Chapter 2 Quiz None None
    3 Viewports VID_3.1 Chapter 3 Quiz None None
    4 Primitives VID_4.1, VID_4.2, VID_4.3 Chapter 4 Quiz Standard Primitives (page 48 in book), Extended Primitives (page 50 in book), Snowman Create your own figure. This must be AT LEAST as complex as the SNOWMAN, which has 18 elements!
    5 Modifiers VID_5.1 Chapter 5 Quiz Create a set of four STANDARD PRIMITIVES. Use the Bend, Twist, Ripple, Melt modifiers, one on each primitive. (See Exercises at end of chapter). ADD two other primitives and two other modifiers of your choosing. SAVE as MODIFIERS in your Chapter 5 folder.

    The MEADOW: Create a plane from the Standard Primitives command panel. Use the Hair and Fur (WSM) Modifier to add GRASS to your plane. EXPERIMENT with all of the parameters for your grass! Then, use the CREATE Tab and pull down AEC EXTENDED> FOLIAGE to add some TREES to your grass. Use the BEND modifier to bend your trees, as if the wind was blowing. Save as MEADOW in your Chapter 5 folder.

    The MOLECULAR CHAIN: Create a PLANE (Length= 300, Width= 60, Length Segments= 11, Width Segments= 1) from the Standard Primitives command panel. Try using the TWIST and the LATTICE modifiers on your plane to create a molecular chain, see below. CHALLENGE: How can you make this molecule TWICE as long, while maintaining the same proportions?

WED

1/8

BELLRINGER: We review some videos regarding 3DS Max:

  1. "What is 3DS Max?"
  2. Timelapse- The Subway
  3. Animated Film: "Soar."

After watching and discussing the videos, we will answer the questions in the "What is 3DS Max?" Thinking Sheet.

  • WORK DAY:

    • We review our textbook and processes for this semester in Applied Technology.
    • If we have time- WORK DAY: Textbook or video review of Chapter 2. When you have reviewed all of the material in Chapter 2, please complete the Chapter Two Quiz. You must complete this quiz with a grade of 80 percent to move on to the next chapter and quizzes will be put into the gradebook. On most chapters, you will also have one or more chapter exercises to complete, as well.
    • Please let Mr. B. know when you are done with your quizzes. The object is not to complete chapters as quickly as possible, but rather to learn the material presented. Please be thorough with your video review!

RULES FOR CHAPTER COMPLETION:

    1. Create a CHAPTER_# folder on your RED DRIVE/3DSMAX folder for each chapter that you complete. Save ALL of your work and practice files to this folder as you go.
    2. Carefully review all chapter materials, either through the book or video tutorials.
    3. Make sure to complete ALL of the "TRY IT YOURSELF" exercises in each chapter. If appropriate, SAVE these files to your CHAPTER folder.
    4. Complete the PRACTICE ASSIGNMENT listed in the table below. Save file to your CHAPTER folder.
    5. Complete the INDEPENDENT PROJECT (listed below) for the chapter. Save file to your CHAPTER folder.
    6. Complete the chapter quiz, linked below. If you have completed all chapter elements and receive an 80 percent on the chapter quiz, you can move on to the next chapter.
    CHAPTER TOPIC VIDEO TUTORIALS QUIZ PRACTICE ASSIGNMENT INDEPENDENT PROJECT
    1 Installation - - - -
    2 3DS Max Interface VID_2.1 Chapter 2 Quiz None None
    3 Viewports VID_3.1 Chapter 3 Quiz None None
    4 Primitives VID_4.1, VID_4.2, VID_4.3 Chapter 4 Quiz Standard Primitives, Extended Primitives, Snowman Create your own figure. This must be AT LEAST as complex as the SNOWMAN, which has 18 elements!
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