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APPLIED TECHNOLOGY- FEBRUARY, 2025 |
LINK TO DOWNLOAD AUTODESK AUTOCAD OR 3DS MAX TO YOUR HOME COMPUTER FOR FREE!
LINK TO THE COURSE OUTLINE FOR APPLIED TECHNOLOGY. |
DATE |
Information/Activities/Projects and Assignments |
FRI
2/22 |
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BELLRINGER: If you have not completed the The MOUNTAIN AIRPORT CHALLENGE, please do so ASAP and have Mr. B. grade it! Here is the video tutorial: "3DS Max Mountains Tutorial."
IT'S MOVIE DAY! YAY! Please complete the "LOCKED UP" THINKING SHEET. |
You SHOULD be working on CHAPTER NINE today.
CHAPTER |
TOPIC |
VIDEO TUTORIALS |
PRACTICE ASSIGNMENT |
INDEPENDENT PROJECT |
 |
8-1 |
PART ONE- Material Basics |
Material_ basics.mp4 |
4 Spheres and Tabletop (Save to Chapter 8 folder as SPHERES.max). Use your own MATERIALS! |
Create a Wooden Chess Piece on a Wooden Table (or chess board!) Save to Chapter 8 folder as CHESS_ PIECE.max |
8-2 |
PART TWO- Materials and Sub-Objects |
Sub_Object _Materials.mp4 |
Recreate sphere with two bitmap sides and a transparent top from video. (Save to Chapter 8 folder as BALL.max) |
Colorize and texturize your SPACESHIP, your FUTURE PLANET and your PUSHPIN from the Challenge Assignments. (Save all of these files to your CHAPTER 8 folder!) |
9 |
Animation |
VID_9.1, VID_9.2, VID_9.3 |
PLEASE NOTE: THE CURVE EDITOR is located here:

Create a basic BOX animation from VID_9.1 and save it to your Chapter 9 folder!
Car Race (9.2) and Flipping Boxes (9.3)
FILES for these projects are here:
-Car Race
-Flipping Boxes
Please make COPIES of these files for your folder and use them in your practice files.
IF YOU CAN'T SEE CURVES IN THE CURVE EDITOR, TRY THIS:

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1- Animated SPACESHIP AND PLANET. Use this CONSTRAIN TO PATH VIDEO TUTORIAL for this project!
2- Complete the WINDMILL Challenge Problem to have turning windmill blades.
OPTIONAL: CAR CRASH- Make a second copy of the CAR RACE and animate the Car Race to include a JUMP in the middle of the race where all of the cars crash and fly around (use either Curve Editor or simple KEYFRAME animation to complete this!). Bonus points for inclusion of a lava pit. |
11 |
CAMERAS |
VID_11.1, VID_11.2 |
City Scene Camera Animation.
Here is the BUILDING MODEL for this animation (right click to save). |
Please add a camera to your SPACESHIP/ PLANET ANIMATION. |
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SALEM: Work on these Chapter Assignments! |
CHAPTER |
TOPIC |
VIDEO TUTORIALS |
PRACTICE ASSIGNMENT |
INDEPENDENT PROJECT |
2 |
3DS Max Interface |
VID_2.1 |
None |
These are the LONGEST videos ever and are not worth all of your time. I'd skip for now! |
3 |
Viewports |
VID_3.1 |
None |
4 |
Primitives |
VID_4.1, VID_4.2, VID_4.3 |
Standard Primitives (page 48 in book), Extended Primitives (page 50 in book), Snowman |
Create your own figure. This must be AT LEAST as complex as the SNOWMAN, which has 18 elements! |
5 |
Modifiers |
VID_5.1 |
Create a set of four STANDARD PRIMITIVES. Use the Bend, Twist, Ripple, Melt modifiers, one on each primitive. (See Exercises at end of chapter). ADD two other primitives and two other modifiers of your choosing. SAVE as MODIFIERS in your Chapter 5 folder. |
The MEADOW: Create a plane from the Standard Primitives command panel. Use the Hair and Fur (WSM) Modifier to add GRASS to your plane. EXPERIMENT with all of the parameters for your grass! Then, use the CREATE Tab and pull down AEC EXTENDED> FOLIAGE to add some TREES to your grass. Use the BEND modifier to bend your trees, as if the wind was blowing. Save as MEADOW in your Chapter 5 folder.
The MOLECULAR CHAIN: Create a PLANE (Length= 300, Width= 60, Length Segments= 11, Width Segments= 1) from the Standard Primitives command panel. Try using the TWIST and the LATTICE modifiers on your plane to create a molecular chain, see below. CHALLENGE: How can you make this molecule TWICE as long, while maintaining the same proportions?
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WED
2/19 |
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BELLRINGER: The MOUNTAIN AIRPORT CHALLENGE- Mr. B. spent a few hours putting this tutorial together for you, so let's make a cool MOUNTAIN SCENE. Complete the "3DS Max Mountains Tutorial." Make sure that this looks good, with some details to your airport and your mountains and colors. This will be a 50 point assignment.
NEED TO ADJUST YOUR ZOOM SCROLL TO CREATE YOUR AIRPORT PROPERLY?
- Click CUSTOMIZE>CUSTOMIZE USER INTERFACE.
- Click on the TAB at the top of the DIALOG BOX for MOUSE.
- ADJUST THE "WHEEL ZOOM INCREMENT" to be a smaller number. I have found that 0.5 - 0.6 works best for the airport project.
- Click SAVE...
- A SAVE window will open, simply click SAVE to save this into your new start settings. DO NOT CHANGE ANYTHING ELSE, if you don't know what you are doing...
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You SHOULD be working on CHAPTER NINE today.
CHAPTER |
TOPIC |
VIDEO TUTORIALS |
PRACTICE ASSIGNMENT |
INDEPENDENT PROJECT |
 |
8-1 |
PART ONE- Material Basics |
Material_ basics.mp4 |
4 Spheres and Tabletop (Save to Chapter 8 folder as SPHERES.max). Use your own MATERIALS! |
Create a Wooden Chess Piece on a Wooden Table (or chess board!) Save to Chapter 8 folder as CHESS_ PIECE.max |
8-2 |
PART TWO- Materials and Sub-Objects |
Sub_Object _Materials.mp4 |
Recreate sphere with two bitmap sides and a transparent top from video. (Save to Chapter 8 folder as BALL.max) |
Colorize and texturize your SPACESHIP, your FUTURE PLANET and your PUSHPIN from the Challenge Assignments. (Save all of these files to your CHAPTER 8 folder!) |
9 |
Animation |
VID_9.1, VID_9.2, VID_9.3 |
PLEASE NOTE: THE CURVE EDITOR is located here:

Create a basic BOX animation from VID_9.1 and save it to your Chapter 9 folder!
Car Race (9.2) and Flipping Boxes (9.3)
FILES for these projects are here:
-Car Race
-Flipping Boxes
Please make COPIES of these files for your folder and use them in your practice files.
IF YOU CAN'T SEE CURVES IN THE CURVE EDITOR, TRY THIS:

|
1- Animated SPACESHIP AND PLANET. Use this CONSTRAIN TO PATH VIDEO TUTORIAL for this project!
2- Complete the WINDMILL Challenge Problem to have turning windmill blades.
OPTIONAL: CAR CRASH- Make a second copy of the CAR RACE and animate the Car Race to include a JUMP in the middle of the race where all of the cars crash and fly around (use either Curve Editor or simple KEYFRAME animation to complete this!). Bonus points for inclusion of a lava pit. |
|
SALEM: Work on these Chapter Assignments! |
CHAPTER |
TOPIC |
VIDEO TUTORIALS |
PRACTICE ASSIGNMENT |
INDEPENDENT PROJECT |
2 |
3DS Max Interface |
VID_2.1 |
None |
These are the LONGEST videos ever and are not worth all of your time. I'd skip for now! |
3 |
Viewports |
VID_3.1 |
None |
4 |
Primitives |
VID_4.1, VID_4.2, VID_4.3 |
Standard Primitives (page 48 in book), Extended Primitives (page 50 in book), Snowman |
Create your own figure. This must be AT LEAST as complex as the SNOWMAN, which has 18 elements! |
5 |
Modifiers |
VID_5.1 |
Create a set of four STANDARD PRIMITIVES. Use the Bend, Twist, Ripple, Melt modifiers, one on each primitive. (See Exercises at end of chapter). ADD two other primitives and two other modifiers of your choosing. SAVE as MODIFIERS in your Chapter 5 folder. |
The MEADOW: Create a plane from the Standard Primitives command panel. Use the Hair and Fur (WSM) Modifier to add GRASS to your plane. EXPERIMENT with all of the parameters for your grass! Then, use the CREATE Tab and pull down AEC EXTENDED> FOLIAGE to add some TREES to your grass. Use the BEND modifier to bend your trees, as if the wind was blowing. Save as MEADOW in your Chapter 5 folder.
The MOLECULAR CHAIN: Create a PLANE (Length= 300, Width= 60, Length Segments= 11, Width Segments= 1) from the Standard Primitives command panel. Try using the TWIST and the LATTICE modifiers on your plane to create a molecular chain, see below. CHALLENGE: How can you make this molecule TWICE as long, while maintaining the same proportions?

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FRI
2/14 |
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BELLRINGER: It's MOVIE DAY! YAY! It's Valentine's Day, so let's complete the BRAIN DIVIDED THINKING SHEET as we watch the movie. |
You SHOULD be CHAPTER EIGHT and working on CHAPTER NINE today.
CHAPTER |
TOPIC |
VIDEO TUTORIALS |
PRACTICE ASSIGNMENT |
INDEPENDENT PROJECT |
 |
8-1 |
PART ONE- Material Basics |
Material_ basics.mp4 |
4 Spheres and Tabletop (Save to Chapter 8 folder as SPHERES.max). Use your own MATERIALS! |
Create a Wooden Chess Piece on a Wooden Table (or chess board!) Save to Chapter 8 folder as CHESS_ PIECE.max |
8-2 |
PART TWO- Materials and Sub-Objects |
Sub_Object _Materials.mp4 |
Recreate sphere with two bitmap sides and a transparent top from video. (Save to Chapter 8 folder as BALL.max) |
Colorize and texturize your SPACESHIP, your FUTURE PLANET and your PUSHPIN from the Challenge Assignments. (Save all of these files to your CHAPTER 8 folder!) |
9 |
Animation |
VID_9.1, VID_9.2, VID_9.3 |
PLEASE NOTE: THE CURVE EDITOR is located here:

Create a basic BOX animation from VID_9.1 and save it to your Chapter 9 folder!
Car Race (9.2) and Flipping Boxes (9.3)
FILES for these projects are here:
-Car Race
-Flipping Boxes
Please make COPIES of these files for your folder and use them in your practice files. |
1- Complete the WINDMILL Challenge Problem to have turning windmill blades.
2- CAR CRASH- Make a second copy of the CAR RACE and animate the Car Race to include a JUMP in the middle of the race where all of the cars crash and fly around (use either Curve Editor or simple KEYFRAME animation to complete this!). Bonus points for inclusion of a lava pit.
3- Animated SPACESHIP AND PLANET. Use this CONSTRAIN TO PATH VIDEO TUTORIAL for this project! |
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|
MON
2/10
&
WED
2/12 |
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BELLRINGER: No CHALLENGE TODAY, however, there IS a WINDMILL CHALLENGE IN CHAPTER 9: ANIMATION. I will be grading that as an assessment like any other challenge and it needs to be completed by the end of this week! |
You SHOULD be working on CHAPTER EIGHT and NINE today.
CHAPTER |
TOPIC |
VIDEO TUTORIALS |
PRACTICE ASSIGNMENT |
INDEPENDENT PROJECT |
7 |
3D Modeling |
VID_7.1, VID_7.2, VID_7.3 |
Franklin (make sure that you use soft selection for the nose and horns and chamfer for the eyes and mouth), Try using a TURBO SMOOTH modifier on Franklin. What happens? NOTE: DO NOT increase iterations above 6!
Spaceship, Future Planet |
CHARACTER MODELLING: Create a RECOGNIZABLE CHARACTER from a reference image! SAVE this reference image to your CHAPTER 7 folder. |
 |
8-1 |
PART ONE- Material Basics |
Material_ basics.mp4 |
4 Spheres and Tabletop (Save to Chapter 8 folder as SPHERES.max). Use your own MATERIALS! |
Create a Wooden Chess Piece on a Wooden Table (or chess board!) Save to Chapter 8 folder as CHESS_ PIECE.max |
8-2 |
PART TWO- Materials and Sub-Objects |
Sub_Object _Materials.mp4 |
Recreate sphere with two bitmap sides and a transparent top from video. (Save to Chapter 8 folder as BALL.max) |
Colorize and texturize your SPACESHIP, your FUTURE PLANET and your PUSHPIN from the Challenge Assignments. (Save all of these files to your CHAPTER 8 folder!) |
9 |
Animation |
VID_9.1, VID_9.2, VID_9.3 |
Create a basic BOX animation from VID_9.1 and save it to your Chapter 9 folder!
Car Race (9.2) and Flipping Boxes (9.3)
FILES for these projects are here:
-Car Race
-Flipping Boxes
Please make COPIES of these files for your folder and use them in your practice files. |
1- Complete the WINDMILL Challenge Problem to have turning windmill blades.
2- CAR CRASH- Make a second copy of the CAR RACE and animate the Car Race to include a JUMP in the middle of the race where all of the cars crash and fly around (use either Curve Editor or simple KEYFRAME animation to complete this!). Bonus points for inclusion of a lava pit.
3- Animated SPACESHIP AND PLANET. Use this CONSTRAIN TO PATH VIDEO TUTORIAL for this project! |
|
|
FRI
2/7 |
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BELLRINGER: MOVIE DAY! Yay! As we will soon be working on animation in 3DS Max, we will be watching the "History of Animation" and completing the HISTORY OF ANIMATION THINKING SHEET. |
You SHOULD be working on CHAPTER SIX, SEVEN AND EIGHT today.
CHAPTER |
TOPIC |
VIDEO TUTORIALS |
PRACTICE ASSIGNMENT |
INDEPENDENT PROJECT |
6 |
Sub-Objects
|
VID_6.1, VID_6.2, VID_6.3
|
Blob Character (Book Fig. 6.3, VIDEO 6.2)
|
Use the "Try it Yourself" exercise at the top of page 80 to create a RECOGNIZABLE figure or object of your choice. |
7 |
3D Modeling |
VID_7.1, VID_7.2, VID_7.3 |
Franklin (make sure that you use soft selection for the nose and horns and chamfer for the eyes and mouth), Try using a TURBO SMOOTH modifier on Franklin. What happens? NOTE: DO NOT increase iterations above 6!
Spaceship, Future Planet |
CHARACTER MODELLING: Create a RECOGNIZABLE CHARACTER from a reference image! SAVE this reference image to your CHAPTER 7 folder. |
 |
8-1 |
PART ONE- Material Basics |
Material_ basics.mp4 |
4 Spheres and Tabletop (Save to Chapter 8 folder as SPHERES.max). Use your own MATERIALS! |
Create a Wooden Chess Piece on a Wooden Table (or chess board!) Save to Chapter 8 folder as CHESS_ PIECE.max |
8-2 |
PART TWO- Materials and Sub-Objects |
Sub_Object _Materials.mp4 |
Recreate sphere with two bitmap sides and a transparent top from video. (Save to Chapter 8 folder as BALL.max) |
Colorize and texturize your SPACESHIP, your FUTURE PLANET and your PUSHPIN from the Challenge Assignments. (Save all of these files to your CHAPTER 8 folder!) |
9 |
Animation |
VID_9.1, VID_9.2, VID_9.3 |
Create a basic BOX animation from VID_9.1 and save it to your Chapter 9 folder!
Car Race (9.2) and Flipping Boxes (9.3)
FILES for these projects are here:
-Car Race
-Flipping Boxes
Please make COPIES of these files for your folder and use them in your practice files. |
1- Complete the WINDMILL Challenge Problem to have turning windmill blades.
2- CAR CRASH- Make a second copy of the CAR RACE and animate the Car Race to include a JUMP in the middle of the race where all of the cars crash and fly around (use either Curve Editor or simple KEYFRAME animation to complete this!). Bonus points for inclusion of a lava pit.
3- Animated SPACESHIP AND PLANET. Use this CONSTRAIN TO PATH VIDEO TUTORIAL for this project! |
|
WED
2/5 |
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BELLRINGER: If you did not complete the CHALLENGE DAY, please do so at the start of class today, then let me know, so I can grade it! Here is the link, if you need it: the "Mountain Stream Challenge." |
You SHOULD be working on CHAPTER SIX. SEVEM AND EIGHT today.
CHAPTER |
TOPIC |
VIDEO TUTORIALS |
PRACTICE ASSIGNMENT |
INDEPENDENT PROJECT |
6 |
Sub-Objects
|
VID_6.1, VID_6.2, VID_6.3
|
Blob Character (Book Fig. 6.3, VIDEO 6.2)
|
Use the "Try it Yourself" exercise at the top of page 80 to create a RECOGNIZABLE figure or object of your choice. |
7 |
3D Modeling |
VID_7.1, VID_7.2, VID_7.3 |
Franklin (make sure that you use soft selection for the nose and horns and chamfer for the eyes and mouth), Try using a TURBO SMOOTH modifier on Franklin. What happens? NOTE: DO NOT increase iterations above 6!
Spaceship, Future Planet |
CHARACTER MODELLING: Create a RECOGNIZABLE CHARACTER from a reference image! SAVE this reference image to your CHAPTER 7 folder. |
 |
8-1 |
PART ONE- Material Basics |
Material_ basics.mp4 |
4 Spheres and Tabletop (Save to Chapter 8 folder as SPHERES.max). Use your own MATERIALS! |
Create a Wooden Chess Piece on a Wooden Table (or chess board!) Save to Chapter 8 folder as CHESS_ PIECE.max |
8-2 |
PART TWO- Materials and Sub-Objects |
Sub_Object _Materials.mp4 |
Recreate sphere with two bitmap sides and a transparent top from video. (Save to Chapter 8 folder as BALL.max) |
Colorize and texturize your SPACESHIP, your FUTURE PLANET and your PUSHPIN from the Challenge Assignments. (Save all of these files to your CHAPTER 8 folder!) |
9 |
Animation |
VID_9.1, VID_9.2, VID_9.3 |
Create a basic BOX animation from VID_9.1 and save it to your Chapter 9 folder!
Car Race (9.2) and Flipping Boxes (9.3)
FILES for these projects are here:
-Car Race
-Flipping Boxes
Please make COPIES of these files for your folder and use them in your practice files. |
1- Complete the WINDMILL Challenge Problem to have turning windmill blades.
2- CAR CRASH- Make a second copy of the CAR RACE and animate the Car Race to include a JUMP in the middle of the race where all of the cars crash and fly around (use either Curve Editor or simple KEYFRAME animation to complete this!). Bonus points for inclusion of a lava pit.
3- Animated SPACESHIP AND PLANET. Use this CONSTRAIN TO PATH VIDEO TUTORIAL for this project! |
|
MON
2/3 |
You SHOULD be working on CHAPTER SIX. SEVEM AND EIGHT today.
CHAPTER |
TOPIC |
VIDEO TUTORIALS |
PRACTICE ASSIGNMENT |
INDEPENDENT PROJECT |
6 |
Sub-Objects
|
VID_6.1, VID_6.2, VID_6.3
|
Blob Character (Book Fig. 6.3, VIDEO 6.2)
|
Use the "Try it Yourself" exercise at the top of page 80 to create a RECOGNIZABLE figure or object of your choice. |
7 |
3D Modeling |
VID_7.1, VID_7.2, VID_7.3 |
Franklin (make sure that you use soft selection for the nose and horns and chamfer for the eyes and mouth), Try using a TURBO SMOOTH modifier on Franklin. What happens? NOTE: DO NOT increase iterations above 6!
Spaceship, Future Planet |
CHARACTER MODELLING: Create a RECOGNIZABLE CHARACTER from a reference image! SAVE this reference image to your CHAPTER 7 folder. |
8-1 |
PART ONE- Material Basics |
Material_ basics.mp4 |
4 Spheres and Tabletop (Save to Chapter 8 folder as SPHERES.max). Use your own MATERIALS! |
Create a Wooden Chess Piece on a Wooden Table (or chess board!) Save to Chapter 8 folder as CHESS_ PIECE.max |
8-2 |
PART TWO- Materials and Sub-Objects |
Sub_Object _Materials.mp4 |
Recreate sphere with two bitmap sides and a transparent top from video. (Save to Chapter 8 folder as BALL.max) |
Colorize and texturize your SPACESHIP, your FUTURE PLANET. (Save all of these files to your CHAPTER 8 folder!) |
9 |
Animation |
VID_9.1, VID_9.2, VID_9.3 |
Create a basic BOX animation from VID_9.1 and save it to your Chapter 9 folder!
Car Race (9.2) and Flipping Boxes (9.3)
FILES for these projects are here:
-Car Race
-Flipping Boxes
Please make COPIES of these files for your folder and use them in your practice files. |
1- Animate the blades of your WINDMILL challenge problem to be turning.
2- Challenge Problem: CAR CRASH- Animate the Car Race to include a JUMP in the middle of the race where all of the cars crash and fly around (use either Curve Editor or simple KEYFRAME animation to complete this!). Bonus points for inclusion of a lava pit.
3- Animated SPACESHIP AND PLANET. Use this CONSTRAIN TO PATH VIDEO TUTORIAL for this project! |
|
WED
1/29
&
FRI
1/31 |
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|
BELLRINGER:FINALLY! A day without ANY added extras! Yay! Today is a work day. Just plain work. |
You SHOULD be working on CHAPTER SIX. SEVEM AND EIGHT today.
CHAPTER |
TOPIC |
VIDEO TUTORIALS |
PRACTICE ASSIGNMENT |
INDEPENDENT PROJECT |
4 |
Primitives |
VID_4.1, VID_4.2, VID_4.3 |
Standard Primitives (page 48 in book), Extended Primitives (page 50 in book), Snowman |
Create your own figure. This must be AT LEAST as complex as the SNOWMAN, which has 23+ elements! |
5 |
Modifiers |
VID_5.1 |
Create a set of four STANDARD PRIMITIVES. Use the Bend, Twist, Ripple, Melt modifiers, one on each primitive. (See Exercises at end of chapter). ADD two other primitives and two other modifiers of your choosing. SAVE as MODIFIERS in your Chapter 5 folder. |
The MEADOW: Create a plane from the Standard Primitives command panel. Use the Hair and Fur (WSM) Modifier to add GRASS to your plane. EXPERIMENT with all of the parameters for your grass! Then, use the CREATE Tab and pull down AEC EXTENDED> FOLIAGE to add some TREES to your grass. Use the BEND modifier to bend your trees, as if the wind was blowing. Save as MEADOW in your Chapter 5 folder.
The MOLECULAR CHAIN: Create a PLANE (Length= 300, Width= 60, Length Segments= 11, Width Segments= 1) from the Standard Primitives command panel. Try using the TWIST and the LATTICE modifiers on your plane to create a molecular chain, see below. CHALLENGE: How can you make this molecule TWICE as long, while maintaining the same propo rtions?
FOR FUN: Open your SNOWMAN from the last chapter. HIGHLIGHT all of it and use a MELT MODIFIER on it. What happens? SAVE AS MELTED_ SNOWMAN. |
6 |
Sub-Objects
|
VID_6.1, VID_6.2, VID_6.3
|
Blob Character (Book Fig. 6.3, VIDEO 6.2)
|
Use the "Try it Yourself" exercise at the top of page 80 to create a RECOGNIZABLE figure or object of your choice. |
7 |
3D Modeling |
VID_7.1, VID_7.2, VID_7.3 |
Franklin (make sure that you use soft selection for the nose and horns and chamfer for the eyes and mouth), Try using a TURBO SMOOTH modifier on Franklin. What happens? NOTE: DO NOT increase iterations above 6!
Spaceship, Future Planet |
CHARACTER MODELLING: Create a RECOGNIZABLE CHARACTER from a reference image! SAVE this reference image to your CHAPTER 7 folder. |
8-1 |
PART ONE- Material Basics |
Material_ basics.mp4 |
4 Spheres and Tabletop (Save to Chapter 8 folder as SPHERES.max). Use your own MATERIALS! |
Create a Wooden Chess Piece on a Wooden Table (or chess board!) Save to Chapter 8 folder as CHESS_ PIECE.max |
8-2 |
PART TWO- Materials and Sub-Objects |
Sub_Object _Materials.mp4 |
Recreate sphere with two bitmap sides and a transparent top from video. (Save to Chapter 8 folder as BALL.max) |
Colorize and texturize your SPACESHIP, your FUTURE PLANET and your PUSHPIN from the Challenge Assignments. (Save all of these files to your CHAPTER 8 folder!) |
|
MON
1/27 |
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BELLRINGER: It is CHALLENGE MONDAY! A chance to test your skills, yay! Please complete the "Flower of Life" Challenge. Save this figure to your CHALLENGE folder for grading! STUDENTS THAT ARE WORKING ON CHAPTERS 6/7 should be sure to include the OUTSIDE GROOVE on the rings, as best they can.
FOLLOW DIRECTIONS ON THE THINKING SHEET TO ADJUST YOUR PIVOT POINT AND INPUT THE DATA FOR YOUR ARRAY! YOU CAN DO IT! |
You SHOULD be working on CHAPTER FIVE today.
CHAPTER |
TOPIC |
VIDEO TUTORIALS |
QUIZ |
PRACTICE ASSIGNMENT |
INDEPENDENT PROJECT |
4 |
Primitives |
VID_4.1, VID_4.2, VID_4.3 |
Chapter 4 Quiz |
Standard Primitives (page 48 in book), Extended Primitives (page 50 in book), Snowman |
Create your own figure. This must be AT LEAST as complex as the SNOWMAN, which has 23+ elements! |
5 |
Modifiers |
VID_5.1 |
Chapter 5 Quiz |
Create a set of four STANDARD PRIMITIVES. Use the Bend, Twist, Ripple, Melt modifiers, one on each primitive. (See Exercises at end of chapter). ADD two other primitives and two other modifiers of your choosing. SAVE as MODIFIERS in your Chapter 5 folder. |
The MEADOW: Create a plane from the Standard Primitives command panel. Use the Hair and Fur (WSM) Modifier to add GRASS to your plane. EXPERIMENT with all of the parameters for your grass! Then, use the CREATE Tab and pull down AEC EXTENDED> FOLIAGE to add some TREES to your grass. Use the BEND modifier to bend your trees, as if the wind was blowing. Save as MEADOW in your Chapter 5 folder.
The MOLECULAR CHAIN: Create a PLANE (Length= 300, Width= 60, Length Segments= 11, Width Segments= 1) from the Standard Primitives command panel. Try using the TWIST and the LATTICE modifiers on your plane to create a molecular chain, see below. CHALLENGE: How can you make this molecule TWICE as long, while maintaining the same propo rtions?
FOR FUN: Open your SNOWMAN from the last chapter. HIGHLIGHT all of it and use a MELT MODIFIER on it. What happens? SAVE AS MELTED_ SNOWMAN. |
6 |
Sub-Objects
|
VID_6.1, VID_6.2, VID_6.3
|
Chapter 6 Quiz
|
Blob Character (Book Fig. 6.3, VIDEO 6.2)
|
Use the "Try it Yourself" exercise at the top of page 80 to create a RECOGNIZABLE figure or object of your choice. |
7 |
3D Modeling |
VID_7.1, VID_7.2, VID_7.3 |
Chapter 7 Quiz |
Franklin (make sure that you use soft selection for the nose and horns and chamfer for the eyes and mouth), Try using a TURBO SMOOTH modifier on Franklin. What happens? NOTE: DO NOT increase iterations above 6!
Spaceship, Future Planet |
CHARACTER MODELLING: Create a RECOGNIZABLE CHARACTER from a reference image! SAVE this reference image to your CHAPTER 7 folder. |
|
FRI
1/24 |
You SHOULD be working on CHAPTER FIVE today.
CHAPTER |
TOPIC |
VIDEO TUTORIALS |
QUIZ |
PRACTICE ASSIGNMENT |
INDEPENDENT PROJECT |
4 |
Primitives |
VID_4.1, VID_4.2, VID_4.3 |
Chapter 4 Quiz |
Standard Primitives (page 48 in book), Extended Primitives (page 50 in book), Snowman |
Create your own figure. This must be AT LEAST as complex as the SNOWMAN, which has 23+ elements! |
5 |
Modifiers |
VID_5.1 |
Chapter 5 Quiz |
Create a set of four STANDARD PRIMITIVES. Use the Bend, Twist, Ripple, Melt modifiers, one on each primitive. (See Exercises at end of chapter). ADD two other primitives and two other modifiers of your choosing. SAVE as MODIFIERS in your Chapter 5 folder. |
The MEADOW: Create a plane from the Standard Primitives command panel. Use the Hair and Fur (WSM) Modifier to add GRASS to your plane. EXPERIMENT with all of the parameters for your grass! Then, use the CREATE Tab and pull down AEC EXTENDED> FOLIAGE to add some TREES to your grass. Use the BEND modifier to bend your trees, as if the wind was blowing. Save as MEADOW in your Chapter 5 folder.
The MOLECULAR CHAIN: Create a PLANE (Length= 300, Width= 60, Length Segments= 11, Width Segments= 1) from the Standard Primitives command panel. Try using the TWIST and the LATTICE modifiers on your plane to create a molecular chain, see below. CHALLENGE: How can you make this molecule TWICE as long, while maintaining the same propo rtions?
FOR FUN: Open your SNOWMAN from the last chapter. HIGHLIGHT all of it and use a MELT MODIFIER on it. What happens? SAVE AS MELTED_ SNOWMAN. |
6 |
Sub-Objects
|
VID_6.1, VID_6.2, VID_6.3
|
Chapter 6 Quiz
|
Blob Character (Book Fig. 6.3, VIDEO 6.2)
|
Use the "Try it Yourself" exercise at the top of page 80 to create a RECOGNIZABLE figure or object of your choice. |
7 |
3D Modeling |
VID_7.1, VID_7.2, VID_7.3 |
Chapter 7 Quiz |
Franklin (make sure that you use soft selection for the nose and horns and chamfer for the eyes and mouth), Try using a TURBO SMOOTH modifier on Franklin. What happens? NOTE: DO NOT increase iterations above 6!
Spaceship, Future Planet |
CHARACTER MODELLING: Create a RECOGNIZABLE CHARACTER from a reference image! SAVE this reference image to your CHAPTER 7 folder. |
|
WED
1/22 |
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|
BELLRINGER: YET ANOTHER CHALLENGE! Please complete the Pokeball Challenge.
I will be grading this for precision and accuracy, so please give strong effort. Please make sure that you read the TIPS on the Challenge Sheet! |
You SHOULD be working on CHAPTER FIVE today.
CHAPTER |
TOPIC |
VIDEO TUTORIALS |
QUIZ |
PRACTICE ASSIGNMENT |
INDEPENDENT PROJECT |
1 |
Installation |
- |
- |
- |
- |
2 |
3DS Max Interface |
VID_2.1 |
Chapter 2 Quiz |
None |
None |
3 |
Viewports |
VID_3.1 |
Chapter 3 Quiz |
None |
None |
4 |
Primitives |
VID_4.1, VID_4.2, VID_4.3 |
Chapter 4 Quiz |
Standard Primitives (page 48 in book), Extended Primitives (page 50 in book), Snowman |
Create your own figure. This must be AT LEAST as complex as the SNOWMAN, which has 18 elements! |
5 |
Modifiers |
VID_5.1 |
Chapter 5 Quiz |
Create a set of four STANDARD PRIMITIVES. Use the Bend, Twist, Ripple, Melt modifiers, one on each primitive. (See Exercises at end of chapter). ADD two other primitives and two other modifiers of your choosing. SAVE as MODIFIERS in your Chapter 5 folder. |
The MEADOW: Create a plane from the Standard Primitives command panel. Use the Hair and Fur (WSM) Modifier to add GRASS to your plane. EXPERIMENT with all of the parameters for your grass! Then, use the CREATE Tab and pull down AEC EXTENDED> FOLIAGE to add some TREES to your grass. Use the BEND modifier to bend your trees, as if the wind was blowing. Save as MEADOW in your Chapter 5 folder.
The MOLECULAR CHAIN: Create a PLANE (Length= 300, Width= 60, Length Segments= 11, Width Segments= 1) from the Standard Primitives command panel. Try using the TWIST and the LATTICE modifiers on your plane to create a molecular chain, see below. CHALLENGE: How can you make this molecule TWICE as long, while maintaining the same proportions?

FOR FUN: Open your SNOWMAN from the last chapter. HIGHLIGHT all of it and use a MELT MODIFIER on it. What happens? SAVE AS MELTED_ SNOWMAN. |
6 |
Sub-Objects
|
VID_6.1, VID_6.2, VID_6.3
|
Chapter 6 Quiz
|
Blob Character (Book Fig. 6.3, VIDEO 6.2)
|
Use the "Try it Yourself" exercise at the top of page 80 to create a RECOGNIZABLE figure or object of your choice. |
7 |
3D Modeling |
VID_7.1, VID_7.2, VID_7.3 |
Chapter 7 Quiz |
Franklin (make sure that you use soft selection for the nose and horns and chamfer for the eyes and mouth), Try using a TURBO SMOOTH modifier on Franklin. What happens? NOTE: DO NOT increase iterations above 6!
Spaceship, Future Planet |
CHARACTER MODELLING: Create a RECOGNIZABLE CHARACTER from a reference image! SAVE this reference image to your CHAPTER 7 folder. |
|
FRI
1/17 |
You SHOULD be deep into CHAPTER FOUR, possibly even beginning work on CHAPTER FIVE today.
CHAPTER |
TOPIC |
VIDEO TUTORIALS |
QUIZ |
PRACTICE ASSIGNMENT |
INDEPENDENT PROJECT |
1 |
Installation |
- |
- |
- |
- |
2 |
3DS Max Interface |
VID_2.1 |
Chapter 2 Quiz |
None |
None |
3 |
Viewports |
VID_3.1 |
Chapter 3 Quiz |
None |
None |
4 |
Primitives |
VID_4.1, VID_4.2, VID_4.3 |
Chapter 4 Quiz |
Standard Primitives (page 48 in book), Extended Primitives (page 50 in book), Snowman |
Create your own figure. This must be AT LEAST as complex as the SNOWMAN, which has 18 elements! |
5 |
Modifiers |
VID_5.1 |
Chapter 5 Quiz |
Create a set of four STANDARD PRIMITIVES. Use the Bend, Twist, Ripple, Melt modifiers, one on each primitive. (See Exercises at end of chapter). ADD two other primitives and two other modifiers of your choosing. SAVE as MODIFIERS in your Chapter 5 folder. |
The MEADOW: Create a plane from the Standard Primitives command panel. Use the Hair and Fur (WSM) Modifier to add GRASS to your plane. EXPERIMENT with all of the parameters for your grass! Then, use the CREATE Tab and pull down AEC EXTENDED> FOLIAGE to add some TREES to your grass. Use the BEND modifier to bend your trees, as if the wind was blowing. Save as MEADOW in your Chapter 5 folder.
The MOLECULAR CHAIN: Create a PLANE (Length= 300, Width= 60, Length Segments= 11, Width Segments= 1) from the Standard Primitives command panel. Try using the TWIST and the LATTICE modifiers on your plane to create a molecular chain, see below. CHALLENGE: How can you make this molecule TWICE as long, while maintaining the same proportions?

FOR FUN: Open your SNOWMAN from the last chapter. HIGHLIGHT all of it and use a MELT MODIFIER on it. What happens? SAVE AS MELTED_ SNOWMAN. |
6 |
Sub-Objects
|
VID_6.1, VID_6.2, VID_6.3
|
Chapter 6 Quiz
|
Blob Character (Book Fig. 6.3, VIDEO 6.2)
|
Use the "Try it Yourself" exercise at the top of page 80 to create a RECOGNIZABLE figure or object of your choice. |
|
WED
1/15 |
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|
BELLRINGER: If you have not yet completed the "Wooden Table Challenge," please do so at the start of class today. I will be grading this in class today. |
You SHOULD be deep into CHAPTER FOUR, possibly even beginning work on CHAPTER FIVE today.
CHAPTER |
TOPIC |
VIDEO TUTORIALS |
QUIZ |
PRACTICE ASSIGNMENT |
INDEPENDENT PROJECT |
1 |
Installation |
- |
- |
- |
- |
2 |
3DS Max Interface |
VID_2.1 |
Chapter 2 Quiz |
None |
None |
3 |
Viewports |
VID_3.1 |
Chapter 3 Quiz |
None |
None |
4 |
Primitives |
VID_4.1, VID_4.2, VID_4.3 |
Chapter 4 Quiz |
Standard Primitives (page 48 in book), Extended Primitives (page 50 in book), Snowman |
Create your own figure. This must be AT LEAST as complex as the SNOWMAN, which has 18 elements! |
5 |
Modifiers |
VID_5.1 |
Chapter 5 Quiz |
Create a set of four STANDARD PRIMITIVES. Use the Bend, Twist, Ripple, Melt modifiers, one on each primitive. (See Exercises at end of chapter). ADD two other primitives and two other modifiers of your choosing. SAVE as MODIFIERS in your Chapter 5 folder. |
The MEADOW: Create a plane from the Standard Primitives command panel. Use the Hair and Fur (WSM) Modifier to add GRASS to your plane. EXPERIMENT with all of the parameters for your grass! Then, use the CREATE Tab and pull down AEC EXTENDED> FOLIAGE to add some TREES to your grass. Use the BEND modifier to bend your trees, as if the wind was blowing. Save as MEADOW in your Chapter 5 folder.
The MOLECULAR CHAIN: Create a PLANE (Length= 300, Width= 60, Length Segments= 11, Width Segments= 1) from the Standard Primitives command panel. Try using the TWIST and the LATTICE modifiers on your plane to create a molecular chain, see below. CHALLENGE: How can you make this molecule TWICE as long, while maintaining the same proportions?

FOR FUN: Open your SNOWMAN from the last chapter. HIGHLIGHT all of it and use a MELT MODIFIER on it. What happens? SAVE AS MELTED_ SNOWMAN. |
6 |
Sub-Objects
|
VID_6.1, VID_6.2, VID_6.3
|
Chapter 6 Quiz
|
Blob Character (Book Fig. 6.3, VIDEO 6.2)
|
Use the "Try it Yourself" exercise at the top of page 80 to create a RECOGNIZABLE figure or object of your choice. |
|
MON
1/13 |
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|
BELLRINGER: As a change of pace and a break from chapters in the book, we will be working on the "Wooden Table Challenge." We will start the day with a demonstration of proper tools and techniques to create this table. Then students will complete the model on their own. I will be grading on the precision and accuracy of your model, so please give strong effort! |
RULES FOR CHAPTER COMPLETION:
- Create a CHAPTER_# folder on your RED DRIVE/3DSMAX folder for each chapter that you complete. Save ALL of your work and practice files to this folder as you go.
- Carefully review all chapter materials, either through the book or video tutorials.
- Make sure to complete ALL of the "TRY IT YOURSELF" exercises in each chapter. If appropriate, SAVE these files to your CHAPTER folder.
- Complete the PRACTICE ASSIGNMENT listed in the table below. Save file to your CHAPTER folder.
- Complete the INDEPENDENT PROJECT (listed below) for the chapter. Save file to your CHAPTER folder.
- Complete the chapter quiz, linked below. If you have completed all chapter elements and receive an 80 percent on the chapter quiz, you can move on to the next chapter.
WORK DAY: You need to be finishing up Chapters 2 and 3 and starting to create actual figures in Chapter 4 by the end of class today!
PLEASE NOTE: The narrator in the videos often uses the "APPLICATION BUTTON," a large logo button in the upper left corner of his screen. More recent versions of 3DS Max have done away with this button and have just put its functions, like SAVE, RESET, etc. into the FILE DROPDOWN MENU. |
CHAPTER |
TOPIC |
VIDEO TUTORIALS |
QUIZ |
PRACTICE ASSIGNMENT |
INDEPENDENT PROJECT |
1 |
Installation |
- |
- |
- |
- |
2 |
3DS Max Interface |
VID_2.1 |
Chapter 2 Quiz |
None |
None |
3 |
Viewports |
VID_3.1 |
Chapter 3 Quiz |
None |
None |
4 |
Primitives |
VID_4.1, VID_4.2, VID_4.3 |
Chapter 4 Quiz |
Standard Primitives (page 48 in book), Extended Primitives (page 50 in book), Snowman |
Create your own figure. This must be AT LEAST as complex as the SNOWMAN, which has 18 elements! |
5 |
Modifiers |
VID_5.1 |
Chapter 5 Quiz |
Create a set of four STANDARD PRIMITIVES. Use the Bend, Twist, Ripple, Melt modifiers, one on each primitive. (See Exercises at end of chapter). ADD two other primitives and two other modifiers of your choosing. SAVE as MODIFIERS in your Chapter 5 folder. |
The MEADOW: Create a plane from the Standard Primitives command panel. Use the Hair and Fur (WSM) Modifier to add GRASS to your plane. EXPERIMENT with all of the parameters for your grass! Then, use the CREATE Tab and pull down AEC EXTENDED> FOLIAGE to add some TREES to your grass. Use the BEND modifier to bend your trees, as if the wind was blowing. Save as MEADOW in your Chapter 5 folder.
The MOLECULAR CHAIN: Create a PLANE (Length= 300, Width= 60, Length Segments= 11, Width Segments= 1) from the Standard Primitives command panel. Try using the TWIST and the LATTICE modifiers on your plane to create a molecular chain, see below. CHALLENGE: How can you make this molecule TWICE as long, while maintaining the same proportions?

|
|
FRI
1/10 |
RULES FOR CHAPTER COMPLETION:
- Create a CHAPTER_# folder on your RED DRIVE/3DSMAX folder for each chapter that you complete. Save ALL of your work and practice files to this folder as you go.
- Carefully review all chapter materials, either through the book or video tutorials.
- Make sure to complete ALL of the "TRY IT YOURSELF" exercises in each chapter. If appropriate, SAVE these files to your CHAPTER folder.
- Complete the PRACTICE ASSIGNMENT listed in the table below. Save file to your CHAPTER folder.
- Complete the INDEPENDENT PROJECT (listed below) for the chapter. Save file to your CHAPTER folder.
- Complete the chapter quiz, linked below. If you have completed all chapter elements and receive an 80 percent on the chapter quiz, you can move on to the next chapter.
WORK DAY: You need to be finishing up Chapters 2 and 3 and starting to create actual figures in Chapter 4 by the end of class today!
PLEASE NOTE: The narrator in the videos often uses the "APPLICATION BUTTON," a large logo button in the upper left corner of his screen. More recent versions of 3DS Max have done away with this button and have just put its functions, like SAVE, RESET, etc. into the FILE DROPDOWN MENU. |
CHAPTER |
TOPIC |
VIDEO TUTORIALS |
QUIZ |
PRACTICE ASSIGNMENT |
INDEPENDENT PROJECT |
1 |
Installation |
- |
- |
- |
- |
2 |
3DS Max Interface |
VID_2.1 |
Chapter 2 Quiz |
None |
None |
3 |
Viewports |
VID_3.1 |
Chapter 3 Quiz |
None |
None |
4 |
Primitives |
VID_4.1, VID_4.2, VID_4.3 |
Chapter 4 Quiz |
Standard Primitives (page 48 in book), Extended Primitives (page 50 in book), Snowman |
Create your own figure. This must be AT LEAST as complex as the SNOWMAN, which has 18 elements! |
5 |
Modifiers |
VID_5.1 |
Chapter 5 Quiz |
Create a set of four STANDARD PRIMITIVES. Use the Bend, Twist, Ripple, Melt modifiers, one on each primitive. (See Exercises at end of chapter). ADD two other primitives and two other modifiers of your choosing. SAVE as MODIFIERS in your Chapter 5 folder. |
The MEADOW: Create a plane from the Standard Primitives command panel. Use the Hair and Fur (WSM) Modifier to add GRASS to your plane. EXPERIMENT with all of the parameters for your grass! Then, use the CREATE Tab and pull down AEC EXTENDED> FOLIAGE to add some TREES to your grass. Use the BEND modifier to bend your trees, as if the wind was blowing. Save as MEADOW in your Chapter 5 folder.
The MOLECULAR CHAIN: Create a PLANE (Length= 300, Width= 60, Length Segments= 11, Width Segments= 1) from the Standard Primitives command panel. Try using the TWIST and the LATTICE modifiers on your plane to create a molecular chain, see below. CHALLENGE: How can you make this molecule TWICE as long, while maintaining the same proportions?

|
|
WED
1/8 |
-
WORK DAY:
- We review our textbook and processes for this semester in Applied Technology.
- If we have time- WORK DAY: Textbook or video review of Chapter 2. When you have reviewed all of the material in Chapter 2, please complete the Chapter Two Quiz. You must complete this quiz with a grade of 80 percent to move on to the next chapter and quizzes will be put into the gradebook. On most chapters, you will also have one or more chapter exercises to complete, as well.
- Please let Mr. B. know when you are done with your quizzes. The object is not to complete chapters as quickly as possible, but rather to learn the material presented. Please be thorough with your video review!
RULES FOR CHAPTER COMPLETION:
- Create a CHAPTER_# folder on your RED DRIVE/3DSMAX folder for each chapter that you complete. Save ALL of your work and practice files to this folder as you go.
- Carefully review all chapter materials, either through the book or video tutorials.
- Make sure to complete ALL of the "TRY IT YOURSELF" exercises in each chapter. If appropriate, SAVE these files to your CHAPTER folder.
- Complete the PRACTICE ASSIGNMENT listed in the table below. Save file to your CHAPTER folder.
- Complete the INDEPENDENT PROJECT (listed below) for the chapter. Save file to your CHAPTER folder.
- Complete the chapter quiz, linked below. If you have completed all chapter elements and receive an 80 percent on the chapter quiz, you can move on to the next chapter.
CHAPTER |
TOPIC |
VIDEO TUTORIALS |
QUIZ |
PRACTICE ASSIGNMENT |
INDEPENDENT PROJECT |
1 |
Installation |
- |
- |
- |
- |
2 |
3DS Max Interface |
VID_2.1 |
Chapter 2 Quiz |
None |
None |
3 |
Viewports |
VID_3.1 |
Chapter 3 Quiz |
None |
None |
4 |
Primitives |
VID_4.1, VID_4.2, VID_4.3 |
Chapter 4 Quiz |
Standard Primitives, Extended Primitives, Snowman |
Create your own figure. This must be AT LEAST as complex as the SNOWMAN, which has 18 elements! |
|
w
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