CH. |
TOPIC |
VIDEOS |
QUIZ |
PRACTICE ASSIGNMENT |
INDEPENDENT PROJECT |
2 |
3DS Max Interface |
VID_2.1 |
Chapter 2 Quiz |
None |
None |
3 |
Viewports |
VID_3.1 |
Chapter 3 Quiz |
None |
None |
4 |
Primitives |
VID_4.1, VID_4.2, VID_4.3 |
Chapter 4 Quiz |
Standard Primitives, page 48, Extended Primitives, page 50
Snowman |
Create your own figure. Must be at least as complicated as the Snowman. Be creative! |
5 |
Modifiers |
VID_5.1 |
Chapter 5 Quiz |
Bend, Twist, Ripple, Melt (From Exercises at end of chapter) Please do the following (Make sure to include lots of SEGMENTS in your figures!):
- TWIST a tall BOX figure.
- RIPPLE a PLANE
- MELT a SPHERE
- BEND a tall PYRAMID
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The MEADOW: Create a plane from the Standard Primitives command panel. Use the Hair and Fur (WSM) Modifier to add GRASS to your plane. EXPERIMENT with all of the parameters for your grass and PLEASE MAKE YOUR GRASS GREEN! Then, use the CREATE Tab and pull down AEC EXTENDED> FOLIAGE to add some TREES to your grass. Use the BEND modifier to bend your trees, as if the wind was blowing. Save as MEADOW in your Chapter 5 folder.
The MOLECULAR CHAIN: Create a PLANE (Length= 300, Width= 60, Length Segments= 11, Width Segments= 1) from the Standard Primitives command panel. Try using the TWIST and the LATTICE modifiers on your plane to create a molecular chain, see below. CHALLENGE: How can you make this molecule TWICE as long, while maintaining the same proportions?

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6 |
Sub-Objects
|
VID_6.1, VID_6.2, VID_6.3
|
Chapter 6 Quiz
|
Blob Character (Book Fig. 6.3, VIDEO 6.2)
|
Use the "Try it Yourself" exercise at the top of page 80 to create a RECOGNIZABLE figure or object of your choice. |
7 |
3D Modeling |
VID_7.1, VID_7.2, VID_7.3 |
Chapter 7 Quiz |
Franklin (make sure you include all of the manipulations that he uses on the face here, including SCALE, ROTATE, MOVE tools on vertices. USE soft selection for the nose and horns and chamfer for the eyes and mouth), Try using a TURBO SMOOTH modifier on Franklin. What happens? NOTE: DO NOT increase iterations above 6!
Spaceship: Make sure to use SYMMETRY modifier! (make sure you include all of the manipulations that he uses to the front end, cockpit, wings and thrusters at the back!)
Future Planet: (You probably actually have to watch this video to see how he creates this planet, it isn't how you think it would be!) |
Robot: Please recreate the following ROBOT,
as best you can, use a SINGLE PRIMITIVE and your modelling tools from chapters 6 and 7 (click on the thumbnail for a larger image). Don't like MY robot? Fine! Make one of your own!:

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9 |
Animation |
VID_9.1, VID_9.2, VID_9.3 |
Chapter 9 Quiz |
MOVING BOX from 9.1 video.
Car Race (9.2) and Flipping Boxes (9.3)
Here are the files that you might need for the above practice assignments (you are allowed to design your own!):
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1- Challenge Problem: CAR CRASH- Animate the Car Race to include some crashes! Either put a jump in the middle of the race where all of the cars crash and fly around, smack the cars into each otehr, whatever. Please use the Curve Editor for this.) Bonus points for inclusion of a lava pit.
2- Animate your SPACESHIP to be flying through or around your FUTURE PLANET. REFER to Mr. B.'s ANIMATE ALONG A PATH video tutorial for this!
3- Create and animate the blades of the WINDMILL CHALLENGE problem to be turning. Properly setting the PIVOT POINT will be key here. |
8 |
Materials and Textures |
BEFORE WORKING ON THIS CHAPTER, PLEASE CLICK THE RENDERING MENU (F10)>RENDER SETUP>RENDER- SCANLINE RENDERER (TOP LEFT OF PANEL)
Basic Materials
Multi Sub-object Materials |
Chapter 8 Quiz |
Four Colored Spheres (from basic materials video.)
One colored sphere using MULTI SUB-OBJECTS (from multi sub-objects video.)
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INDEPENDENT PROJECT #1: COLORIZE the multi sub-objects of your spaceship. You must include the following:
- flame color or texture on the rear exhaust panels.
- metalic color or texture on the body of your spaceship.
- transparent glass on the cockpit window.
INDEPENDENT PROJECT, #2: COLORIZE the multi sub-objects of your PUSH PIN challenge problem from 2/16. |
10 |
Lighting |
VID_10.1 (Note- "torch"= "flashlight" in England.) |
Chapter 10 Quiz |
Spotlight (fig. 10.6), use this starting file: torch_start.max |
1. Complete the "Lighting of a Street Scene" from the book, use this starting file: Street_lighting.max.
2. Open your COLORIZED PUSH PIN from the recent Challenge Problem. Create a plane for your object to sit on. Create an OMNI LIGHT that is ABOVE your plane and off to the side of your push pin. COPY your push pin and then color your new pin a new color from the first pin, so that you now have TWO push pins. Then, create a model of a simple lamp and use MATERIALS to color your PLANE (Mirror might be interesting) underneath your push pins. LIGHT your pins from your lamp. |
11 |
Cameras |
VID_11.1, VID_11.2 |
Chapter 11 Quiz |
City Scene Camera Animation, use this starting file: City_Scene.max |
Create TWO Camera Animation Scenes from your earlier work. Please have ONE of these camera scenes be from BEHIND your spaceship as it flies around your planet. |
12 |
Rendering |
VID_12.1, VID_12.2 |
Chapter 12 Quiz |
Create a scene from one of your texture/ material creations from Chapter 8 (for instance, your dice on a mirrored table top with lighting, etc.) and SAVE an image of one of the scene as a .jpeg. |
Render an animation that you have created from Chapter 9. SAVE as an .AVI file to your Chapter 12 Folder. |
17 |
Dynamic Simulations |
START WITH VID_17.4
VID_17.1, VID_17.2, VID_17.3
pbomb_ Explosion tutorial from the 3 MINUTE TUTORIAL folder. |
Chapter 17 Quiz |
Dynamic Bouncing Ball, Wrecking Ball Breaking Wall, use this starting file: Demolition_Start.max. Exploding BOXES using the pbomb tutorial. Brick thrown through wall from EXTENDED VIDEO 17_4 |
Use any techniques this chapter to explode something of your own design. (Example- Use the pbomb command to explode your Snowman.)
Create your own MassFX simulation, including the design of the environment. This should be a PROJECT- for instance, a billiard shot on a pool table, bowling ball rolling down alley towards pins, etc. |
14 |
Rigging |
VID_14.1, VID_14.2, VID_14.3, VID_14.4 |
Chapter 14 Quiz |
Hierarchy Boxes. |
Animation of a CAT model moving (walking?) across screen using base animation. (This is seen in the extended video!) |