||3DS Max Interface
||Chapter 2 Quiz
||Chapter 3 Quiz
||VID_4.1, VID_4.2, VID_4.3
||Chapter 4 Quiz
||Create your own figure.
||Chapter 5 Quiz
||Bend, Twist, Ripple, Melt (From Exercises at end of chapter)
||The MEADOW: Create a plane from the Standard Primitives command panel. Use the Hair and Fur (WSM) Modifier to add GRASS to your plane. EXPERIMENT with all of the parameters for your grass! Then, add some TREES to your grass, using primitives, such as in your snowman.
||VID_6.1, VID_6.2, VID_6.3
||Chapter 6 Quiz
||Blob Character (fig. 6.3)
Extrude/ Attach (from end of chapter)
Create your own 3D modelled head. This can be from a model or created from your imagination.
||VID_7.1, VID_7.2, VID_7.3
||Chapter 7 Quiz
||Franklin, Spaceship, Future Planet
||Robot: Please use a reference image for the creation of your robot!
||Materials and Textures
||Chapter 8 Quiz
||Colorize and texturize your SPACESHIP and your ROBOT from Chapter 7 and your PUSHPIN from the Challenge Assignments. At least one of these figures must include TEXTURES!
||VID_9.1, VID_9.2, VID_9.3
||Chapter 9 Quiz
Car Race (9.2) and Flipping Boxes (9.3)
FILES for these projects are in the CHAPTER_FILES folder on the Q: Drive.
1- Animate the blades of your WINDMILL challenge problem to be turning.
2- Challenge Problem: CAR CRASH- Animate the Car Race to include a JUMP in the middle of the race where all of the cars crash and fly around (use Curve Editor!). Bonus points for inclusion of a lava pit.
3- Animated 3D name, using PIVOT POINTS.
||VID_10.1 (Note- "torch"= "flashlight" in England.)
||Chapter 10 Quiz
||Spotlight (fig. 10.6)
1. Complete the "Lighting of a Street Scene" from the book (File is in the Q: Drive)
2. Create a simple lamp on your plane surface to light your DICE scene from chapter 8.
3. Light your Bouncing Ball Animation from our recent Bellringer.
||Chapter 11 Quiz
||City Scene Camera Animation.
||Create TWO Camera Animation Scenes from your earlier work. I recommend your spaceship or your planet, etc.
||Chapter 12 Quiz
||Create a scene from one of your texture/ material creations from Chapter 8 (for instance, your dice on a mirrored table top with lighting, etc.) and SAVE an image of one of the scene as a .jpeg.
|| Render an animation that you have created from Chapter 9. SAVE as an .AVI file to your Chapter 12 Folder.
VID_14.1, VID_14.2, VID_14.3, VID_14.4
|Chapter 14 Quiz
Animation of a CAT model moving (walking?) across screen using base animation. (This is seen in the extended video!)
||VID_17.1, VID_17.2, VID_17.3
||Chapter 17 Quiz
||Dynamic Bouncing Ball, Wrecking Ball Breaking Wall. (wall1.max) and make Wall indestructible (save as wall2.max)
||Create your own MassFX simulation.