||3DS Max Interface
||Chapter 2 Quiz
||Chapter 3 Quiz
||VID_4.1, VID_4.2, VID_4.3
||Chapter 4 Quiz
||Create your own figure.
||Chapter 5 Quiz
||Bend, Twist, Ripple, Melt (From Exercises at end of chapter)
||The MEADOW: Create a plane from the Standard Primitives command panel. Use the Hair and Fur (WSM) Modifier to add GRASS to your plane. EXPERIMENT with all of the parameters for your grass! Then, add some TREES to your grass, using primitives, such as in your snowman.
VID_6.1, VID_6.2, VID_6.3
VID_7.1, VID_7.2, VID_7.3
Chapter 6 Quiz
Chapter 7 Quiz
Blob Character (Book Fig. 6.3, VIDEO 6.2)
Franklin (make sure that you use soft selection for the nose and horns and chamfer for the eyes and mouth), Try using a TURBO SMOOTH modifier on Franklin. What happens? NOTE: DO NOT increase iterations above 6!
Spaceship: Make sure to use SYMMETRY modifier! Include wing stylizations!
Robot: Please recreate the following ROBOT,
As best you can, use a SINGLE PRIMITIVE and your modelling tools from chapters 6 and 7 (click on the thumbnail for a larger image):
TIP: Always work on LARGE PARTS first, then come back to work on smaller details!
||Materials and Textures
||Chapter 8 Quiz
||Colorize and texturize your SPACESHIP and your ROBOT from Chapter 7 and your PUSHPIN from the Challenge Assignments. At least one of these figures must include TEXTURES!
||VID_9.1, VID_9.2, VID_9.3
||Chapter 9 Quiz
Car Race (9.2) and Flipping Boxes (9.3)
FILES for these projects are in the CHAPTER_FILES folder on the Q: Drive. COPY these to your folder, do not change the files on the drive!
1- Challenge Problem: CAR CRASH- Animate the Car Race to include a JUMP in the middle of the race where all of the cars crash and fly around (use Curve Editor if possible!). Bonus points for inclusion of a lava pit.
2- Animated 3D name, using PIVOT POINTS. The individual letters of your name should start "off screen," then animate to come together to form your name.
3- Animate your SPACESHIP to be flying through or around your FUTURE PLANET. REFER to the ANIMATE ALONG A PATH video tutorial in the 3 Minute Videos folder for this!
4- Animate the blades of your WINDMILL CHALLENGE problem to be turning. Properly setting the PIVOT POINT will be key here.
||VID_10.1 (Note- "torch"= "flashlight" in England.)
||Chapter 10 Quiz
||Spotlight (fig. 10.6)
1. Complete the "Lighting of a Street Scene" from the book (File is in the Q: Drive)
2. Copy your DICE from the recent 3 Minute Tutorial. Color this die the OPPOSITE of your first die. Then, create a model of a simple lamp and a MIRROR surface underneath your DICE. LIGHT your DICE from your lamp.
3. Go back to your SPACESHIP animation from Chapter 9. Modify you scene to be NIGHTTIME. Add a headlight or a spotlight to your SPACESHIP so that it can be seen as it flies.
||Chapter 11 Quiz
||City Scene Camera Animation.
||Create TWO Camera Animation Scenes from your earlier work. Please have ONE of these camera scenes be from BEHIND your spaceship as it flies around your planet.
||Chapter 12 Quiz
||Create a scene from one of your texture/ material creations from Chapter 8 (for instance, your dice on a mirrored table top with lighting, etc.) and SAVE an image of one of the scene as a .jpeg.
|| Render an animation that you have created from Chapter 9. SAVE as an .AVI file to your Chapter 12 Folder.
VID_14.1, VID_14.2, VID_14.3, VID_14.4
|Chapter 14 Quiz
Animation of a CAT model moving (walking?) across screen using base animation. (This is seen in the extended video!)
||VID_17.1, VID_17.2, VID_17.3
||Chapter 17 Quiz
||Dynamic Bouncing Ball, Wrecking Ball Breaking Wall. (wall1.max) and make Wall indestructible (save as wall2.max)
||Create your own MassFX simulation.